#ifndef ENTITYEVENTS_H
#define ENTITYEVENTS_H

#include "ODN_Events.h"
#include "ODN_String.h"
#include "ODN_Vector3D.h"
#include "ODN_ModelEntity.h"
#include "ODN_GameMgr.h"

namespace ouden {
	
	class ODN_DLLACCESS CCreateModelEntityEvent : public ouden::CLocalEvent
	{
		
	public:
		
		CCreateModelEntityEvent(String sModel, Vector vPos)
		 : m_sModel(sModel), m_vPos(vPos) 		{}
		
		virtual void onActivate();
		
	private:
		
		String m_sModel;
		Vector m_vPos;
		
	};
	
} //namespace ouden

#endif //ENTITYEVENTS_H
